![]() now I think I know why.īeen playing stealth games since Tenchu and Theif3. I was wondering why all the screenshots in the community thinger are from the early parts of the game. Which means it can't get better, but probably gets worse. that's ♥♥♥♥, is what that is.Ĭan't imagine the next levels get better, we all know puzzle games - once new puzzley mechanics are introduced, they keep stacking more on level by level. After all, I HAVE to go through that awful mess, and, yeah. ![]() I kind of doubt I'll play this game again. ![]() Not an invisible walls, fake barriers, path 8 times around the same area in a linear fashion to make the levels seem bigger, 'keys to open doors' (light barriers again) mechanics, etc, i could go on but I cant bc im sick to death of thinking about this level. If you are going to market a stealth game, make a stealth game. Seriously, if you want to make a puzzle game, make a puzzle game. What the hell happened in just one level? I even went to that drawbridge ramp and gave up bc I didnt see a clickable (wasnt far up enough I suppose).īut anyway it feels really awesome and no technical issues or any major gripes. The only thing that I found frustrating is on ch 4, you have to break the things to lower the light wall, and after doing the first in the tower, you have to lower the drawbridge, but this isn't apparent, and I had a hard time. I'm looking forward to unlocking all the skills and eventually doing a brute-force run through (normally, and always on first runs, I try to Ghost everything, kill nobody). Played only 1 night so far, stopped somewhere in ch 5, and I'm loving it. Had seen some screenshots and stuff and wishlisted it. ![]() Easy/Hard change the reaction times of enemies, vision cones, hearing distance and some enemy patrols and number of enemies in the level. Normal is mostly the same as before patch. Sorry I mean compared to the game before the patch, not compared to 2 skulls and 1 skull. ![]()
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